| Preface |
8 |
| Picture: A Dragonewt |
9 |
| 1. Getting Started |
10 |
| Picture: Untitled |
15 |
| 2. Characters |
16 |
| Heroes |
16 |
| Opening Questions |
16 |
| What Magnitude is This? |
16 |
| What Range of Openness Is This? |
17 |
| Getting Started |
17 |
| Using the Narrative Method |
17 |
| Backstory |
18 |
| Using the List Method |
19 |
| Using the Quick Start Method |
20 |
| Assigning Ability Ratings |
20 |
| Format for Abilities |
21 |
| Common Characteristics |
21 |
| Name |
21 |
| Culture |
21 |
| Keywords |
21 |
| Goals |
22 |
| Additional Traits |
22 |
| Mundane Abilities |
22 |
| Combat Abilities |
23 |
| Magical Abilities |
23 |
| Personality |
23 |
| Picture: Dwarf |
24 |
| Relationships |
25 |
| Communities |
25 |
| Supporting Characters |
25 |
| Supporting Character Abilities |
25 |
| Describing Your Supporting Character |
26 |
| Gods, Spirits, or Saints |
26 |
| Special Items |
26 |
| Flaws |
26 |
| Wealth |
26 |
| Finishing Your Character |
27 |
| Reading Your Narrative |
27 |
| Sample: Character Sheet |
28 |
| Character Tips and Hints |
29 |
| Sympathy |
29 |
| Indispensability |
29 |
| Ambiguous References |
29 |
| Hero Points |
30 |
| Growing and Improving |
30 |
| Gaining Hero Points |
30 |
| Using Hero Points |
31 |
| Improvement Relation to Game Play |
31 |
| Table: Character Development Costs |
31 |
| Improving Abilities |
32 |
| Gaining Levels of Mastery |
32 |
| New Abilities |
32 |
| Learning a New Magical Ability |
32 |
| Capture or Integrate a Spirit |
33 |
| Supporting Characters |
33 |
| Replacement Followers |
33 |
| Other Supporting Characters |
33 |
| Table: Supporting Character Ability Table |
33 |
| Changing a Supporting Character's Role |
34 |
| Cementing Benefits |
34 |
| Gaining New Flaws |
35 |
| Buying Down Flaws |
35 |
| Assigned Hero Points |
35 |
| Wealth |
35 |
| Standards of Living |
36 |
| Minimal |
36 |
| Common |
36 |
| Prosperous |
36 |
| Rich |
36 |
| Very Rich |
37 |
| Sumptuous |
37 |
| Regal, Opulent |
37 |
| Beyond Wealth |
37 |
| Money |
37 |
| Price Lists |
37 |
| Table: Price List |
38 |
| Picture: Two Merfolk |
40 |
| 3. Character Keywords |
41 |
| Keyword Layout |
41 |
| Cultural Keyword |
41 |
| Occupation Keyword |
41 |
| Magic Keyword |
42 |
| Ability Notes |
42 |
| Berserk Attacks |
42 |
| Healing Affinities |
43 |
| Gifts and Geases |
43 |
| Picture:Orlanthi Warriors |
44 |
| The Heortlings |
45 |
| Heortling Cultural Keyword |
45 |
| Heortling Occupational Keywords |
45 |
| God-talker |
46 |
| Healer |
46 |
| Hunter |
46 |
| Lawspeaker |
47 |
| Merchant |
47 |
| Spirit Talker |
47 |
| Warrior |
48 |
| Heortling Magical Keywords |
48 |
| Babeester Gor |
48 |
| Bevera |
49 |
| Chalana Arroy |
50 |
| Ernalda |
51 |
| Major Aspects of Ernalda |
51 |
| Ernalda the Healer |
52 |
| Ernalda the Leader |
52 |
| Ernalda the Mother |
53 |
| Hedkoranth |
53 |
| Humakt |
54 |
| Picture: Orlanth |
53 |
| Humakt's Gifts and Geases |
56 |
| Issaries |
57 |
| Kolat |
58 |
| Lankhor Mhy |
59 |
| Odalya |
59 |
| Orlanth |
60 |
| Major Aspects of Orlanth |
61 |
| Orlanth Adventurous |
61 |
| Orlanth Rex |
62 |
| Orlanth Thunderous |
62 |
| Vangath |
63 |
| Flying |
64 |
| Orlanthi Flying |
64 |
| Solar Flight |
64 |
| Spirit Flight |
64 |
| Sorcerous Flight |
64 |
| Mystic Flight |
65 |
| Vinga |
65 |
| Yinkin |
65 |
| Orlanthi Mythology Notes |
66 |
| The Thunder Brothers |
66 |
| The Lightbringers |
66 |
| Heortling Advanced Experience |
67 |
| Clan or Tribal Council Member |
67 |
| Priest |
67 |
| Picture: Three Faces of the Moon |
68 |
| Warband leader |
69 |
| The Lunar Empire |
69 |
| Dara Happan Cultural keyword |
70 |
| Special Cultural Keyword: Imperial Citizen |
70 |
| Lunar Occupation Keywords |
70 |
| Dilettante |
71 |
| Petty Nobleman |
71 |
| Scholar |
71 |
| Scount or Hunter |
72 |
| Trader |
72 |
| Special Occupation Keywords |
72 |
| Missionary |
73 |
| Soldier |
73 |
| Lunar Empire Magical Keywords |
74 |
| Buserian |
74 |
| Deezola |
75 |
| Durbadath |
76 |
| Etyries |
77 |
| Irippi Ontor |
77 |
| Jakaleel |
78 |
| Kenstrata |
79 |
| Lokarnos |
80 |
| Makabaeus |
81 |
| Sedenya |
82 |
| Natha |
82 |
| Aspects of Natha |
83 |
| Picture: A Whirling Blades Martial Artist |
82 |
| Rufelza |
85 |
| Taraltara |
86 |
| Seven Mothers Collective |
87 |
| Urvairinus |
88 |
| Yanafal Tarnils |
89 |
| Yelm |
90 |
| Major Aspects of Yelm |
91 |
| Dara Happan Advanced Experience |
91 |
| Army Officer |
91 |
| Imperial Bureaucrat |
92 |
| Priest |
92 |
| Picture: A Praxian Nomad |
93 |
| Black Horse County |
94 |
| Black Horse County Cultural Keyword |
95 |
| Curelan (Peasant) Caste Occupation Keywords |
95 |
| Camp Servant |
95 |
| Liturgist of the Atroxic Church |
95 |
| Merchant |
96 |
| Ridderan (Warrior) Caste Occupation Keywords |
96 |
| Footman |
97 |
| Liturgist of the Black Horse Order |
97 |
| Rider |
97 |
| Steed |
98 |
| Zoberan (Magician) Caste Occupation Keywords |
98 |
| Zoberan Liturgist |
98 |
| Wizard |
99 |
| Black Horse County Magic keywords |
99 |
| The Black Horse Order |
99 |
| Order of Black Iron |
100 |
| Order of Damnation |
101 |
| The Atroxic Church |
102 |
| Black Horse County Advanced Experience |
102 |
| Bishop |
102 |
| Knight |
103 |
| Senior Steed |
105 |
| Picture:Centaur |
104 |
| The Black Horses |
105 |
| The Grazers |
106 |
| Grazer Cultural keyword |
107 |
| Grazer Occupational Keywords |
107 |
| Herdsman, Rider |
107 |
| Shaman |
108 |
| Warrior |
108 |
| Grazer Magic Keywords |
109 |
| Yu-kargzant Tradition |
109 |
| Great Spirits of the Yu-kargazant Tradition |
110 |
| Dastal the Hunter |
110 |
| Jardan the Warrior |
110 |
| Henird the Leader< |
111 |
| Josad the Elder |
111 |
| Special Spirits of the Yu-kargzant Tradition |
111 |
| La-ungariant Tradition |
112 |
| Great Spirits of the La-ungariant Tradition |
113 |
| Arandayla |
113 |
| Special Spirits of the La-ungariant Tradition |
113 |
| Grazer Advanced Experience |
113 |
| Clan Chief |
113 |
| War Captain |
114 |
| 4. Playing Hero Wars |
115 |
| Die Rolling |
115 |
| Critical Success |
115 |
| Success |
115 |
| Failure |
116 |
| Fumble |
116 |
| Target Number 1 |
116 |
| Target Number 20 |
116 |
| Victory and Defeat Levels |
116 |
| Marginal |
116 |
| Minor |
116 |
| Major |
116 |
| Complete |
116 |
| Picture: A Debate |
117 |
| Abilities |
118 |
| Target Numbers |
118 |
| Default target Numbers |
118 |
| Mastery |
118 |
| Mastery Results |
118 |
| Table: Sample Resistances |
119 |
| Cancelling out Mastery |
121 |
| Special Case |
121 |
| Modifiers |
121 |
| Improvisation Modifier |
121 |
| Picture: An Elf |
122 |
| Gaining or Losing Mastery |
123 |
| Modifiers from Previous Contests |
123 |
| Bumping |
123 |
| Bumping with Hero Points |
123 |
| Bumping with Mastery |
123 |
| Resistance |
124 |
| Tests |
124 |
| Table: Test Type |
124 |
| Ordinary Consequence Chart |
125 |
| Table: Ordinary Consequence Chart |
125 |
| Automatic Success |
125 |
| Ability Test |
126 |
| No Repeated Attempts |
126 |
| Simple Contests |
126 |
| Table: Simple Contest Chart |
127 |
| Results: |
127 |
Group Simple Contests |
128 |
| Extended Contests |
128 |
| Action Points (AP) |
129 |
| Starting Action Points |
129 |
| Desperation Stake |
129 |
| How Much Do I Stake? |
130 |
| Table: Extended Contest Chart |
130 |
| Results: |
131 |
| Subsequent Exchanges |
131 |
| AP Knowledge |
131 |
| Ending an Extended Contest |
131 |
| Table: Ordinary AP Consequences Chart |
132 |
| Group Extended Contests |
132 |
| Rounds |
132 |
| Order of Action |
132 |
| Going before Your Turn |
133 |
| Waiting to Act |
133 |
| Exchanges in Group Contests |
133 |
| Tactics and Options for Extended and Group Contests |
133 |
| Enhancements |
133 |
| Augmentation |
133 |
| Table: Augmentation Resistance Chart |
134 |
| Table: Augmentation Results Chart |
134 |
| Edges and Handicaps |
134 |
| Picture: A Troll |
135 |
| Lending APs |
136 |
| Switching Abilities |
137 |
| Trading APs for Penalties |
138 |
| Unrelated Actions |
138 |
| Withdrawing from a Contest |
138 |
| Positioning |
138 |
| Free-for-alls |
139 |
| Followers in Extended Contests |
139 |
| Tracking followers |
139 |
| Followers and Unrelated Actions |
140 |
| Followers and Defeat |
140 |
| Defending against Multiple Attachers |
140 |
| Attacking Multiple Targets |
140 |
| Taken Out |
141 |
| Parting Shots |
141 |
| Coup de Grāce |
141 |
| Final Action |
141 |
| Ending the Contest |
142 |
| Concurrent Contests |
144 |
| Combat |
144 |
| Movement |
144 |
| Equipment |
144 |
| Melee Weapons |
145 |
| Weapon Ranks |
145 |
| Equipment Modifiers |
145 |
| Missile Weapons |
145 |
| Missile Ranks |
145 |
| Picture: Selar Darom |
146 |
| Range |
147 |
| Armor |
147 |
| Armor Ranks |
147 |
| Equipment Modifiers |
148 |
| Comparing Equipment |
148 |
| Nonlethal Combat |
148 |
| Script Protection |
149 |
| Killing Helpless Opponents |
149 |
| Describing Combat |
150 |
| Grievous Wounds: An Option |
151 |
| Warfare |
151 |
| Injuries and Health |
152 |
| Healthy |
152 |
| Dazed |
153 |
| Unconscious |
154 |
| Hurt |
155 |
| Penalties to Hurt Characters |
153 |
| Recovery from Hurt |
153 |
| Injured |
153 |
| Penaties to Injured Characters |
153 |
| Recovering from Injury |
154 |
| Dying |
154 |
| Dead |
154 |
| Healing |
154 |
| Healing in Midcontest |
154 |
| Postcontest Healing |
155 |
| First Aid and Minor Magical healing |
155 |
| Major Healing |
155 |
| Poison |
155 |
| Onset |
156 |
| Instant |
156 |
| Lingering |
156 |
| Effect |
156 |
| Lethal |
156 |
| Paralyzing |
156 |
| Sleeping |
156 |
| Passion |
156 |
| Curing Poisons |
156 |
| Healing Otherworldly Entities |
157 |
| 5. Basic Magic |
158 |
| Magic is Everywhere |
158 |
| The Other Side |
158 |
| The Importance of Myth |
159 |
| Magical Abilities |
159 |
| Box: The Runes |
160 |
| Describing Magic |
163 |
| The Four Forms of Magic |
163 |
| Theism |
164 |
| Sorcery |
164 |
| Animism |
164 |
| Mysticism |
164 |
| Picture: A Kraloreli Scribe |
165 |
| Secrets |
166 |
| Magical Abilities in Common |
167 |
| Gaining Magical Abilities |
167 |
| Narrator Characters and Magical Abilities |
167 |
| Types of Worship |
167 |
| Theism - Sacrifice |
168 |
| Sorcery - Veneration |
168 |
| Animism - Ecstatic Worship |
168 |
| Mysticism - Asceticism |
169 |
| Personal Devotion |
169 |
| Propitiatory Worship |
169 |
| Universal Magical Rules |
169 |
| Magic Use Requirements |
170 |
| Magical Resistance |
170 |
| Personal Resistance |
170 |
| Natural Resistance |
170 |
| Resolving Magical Resistance |
170 |
| Describing Magical Resistance |
171 |
| Theist |
171 |
| Sorceror |
172 |
| Animist |
172 |
| Mystic |
172 |
| Magic in Combat |
172 |
| Difficult Magics (D+x) |
172 |
| Table: Difficult Task Table |
173 |
| Other Side Magics |
173 |
| Magic and Consequences |
173 |
| 6. Theistic Magic |
174 |
| The God Plane |
174 |
| Pantheons |
175 |
| Great Gods |
175 |
| Gods |
175 |
| Picture: A Lunar Priest |
176 |
| Enemy Gods |
177 |
| Peeking into the God's Houses |
177 |
| Rules for Theism |
177 |
| Gods' Runes |
178 |
| Theistic Magic |
178 |
| Affinities |
178 |
| Feats |
178 |
| Piety |
178 |
| Rituals and Myths |
179 |
| Communal Worship |
179 |
| Divine Aid |
179 |
| Narrating Divine Aid |
180 |
| Initiation |
180 |
| Multiple Initiation |
181 |
| Devotion |
181 |
| Subcults |
181 |
| Changing Initiation or Devotion within the Pantheon |
182 |
| Changing Pantheon |
182 |
| Theistic Character Creation |
182 |
| Communal Worshipper |
182 |
| During Play |
183 |
| Benefits |
183 |
| Obligations |
183 |
| Initiate |
183 |
| During Play |
183 |
| Benefits |
183 |
| Obligations |
183 |
| Initiation to a Great God |
184 |
| Devotee |
184 |
| During Play |
184 |
| Benefits |
184 |
| Cult Secrets |
184 |
| Subcult Secrets |
184 |
| Obligations |
185 |
| Devotion to a Great God |
185 |
| 7. Sorcerous Magic |
186 |
| The Magic World |
186 |
| A Peek into the Laws |
187 |
| The One God |
187 |
| The First Prophets |
187 |
| The Abiding Book |
187 |
| Later Prophets |
188 |
| Saints |
188 |
| Orders |
188 |
| Picture: A Sorceress |
189 |
| Sorcerous Orders |
190 |
| Low Orders |
190 |
| High Orders |
190 |
| Liturgists |
191 |
| Wizards |
191 |
| Sorcerers |
191 |
| Magic |
191 |
| Blessings and Curses |
192 |
| Praying for Blessings or Curses |
192 |
| Grimoires |
192 |
| Creating a Portal of Power |
193 |
| Connecting to Spells |
194 |
| Casting a Spell |
194 |
| Tapping |
194 |
| Miracles |
194 |
| Sorcerous Character Creation |
196 |
| Lay Church Membership |
196 |
| During Play |
197 |
| Benefits |
197 |
| Obligations |
197 |
| Credo of Malkion |
197 |
| Natural Piety |
197 |
| During Play |
197 |
| Benefits |
198 |
| Obligations |
198 |
| Saintly Veneration |
198 |
| During Play |
198 |
| Fighting Orders and Guilds |
198 |
| Benefits |
198 |
| Obligations |
198 |
| Liturgists |
198 |
| During Play |
199 |
| Benefits |
199 |
| The Abiding Book |
199 |
| Obligations |
199 |
| Apprenticeship |
200 |
| During Play |
200 |
| Benefits |
200 |
| Obligations |
200 |
| Chapter or School Membership |
200 |
| During Play |
200 |
| Benefits |
201 |
| Obligations |
201 |
| 8. Animist Magic |
202 |
| The Spirit Plane |
202 |
| Picture: A Shaman |
203 |
| Peeking Past the Shamanic Circle |
204 |
| Animistic Traditions |
204 |
| Ancestor Worship |
205 |
| Local Tradition |
205 |
| Functional Tradition |
205 |
| Hsunchen Peoples |
205 |
| Tradition Secrets |
205 |
| Spirits |
206 |
| Shamans |
206 |
| Rules for Animism |
207 |
| Shamanic Abilities |
207 |
| Tradition Knowledge |
207 |
| Fetch |
208 |
| Spirit Sight |
208 |
| Spirit World Travel |
208 |
| Shamanic Escape |
208 |
| Spirit Combat |
208 |
| Defeated Spirits |
209 |
| Spirits from Inside the Tradition |
209 |
| Spirits from Outside the Tradition |
209 |
| Fetishes |
210 |
| Integration of Spirits |
211 |
| Spirit Possession |
211 |
| Spirit Cults |
212 |
| Animist Character Creation |
213 |
| Member |
213 |
| During Play |
213 |
| Benefits |
213 |
| Obligations |
213 |
| Holy Person, Sacred Chief, Family Head |
213 |
| During Play |
214 |
| Benefits |
214 |
| Obligations |
214 |
| Shaman |
214 |
| During Play |
214 |
| Benefits |
215 |
| Obligations |
215 |
| Secondary Traditions |
215 |
| Hsunchen Tribesman |
215 |
| During Play |
216 |
| Benefits |
216 |
| Shapechange |
216 |
| Obligations |
216 |
| 9. Mystic Magic |
217 |
| The Other Side |
217 |
| Mysticism in the World |
218 |
| Non-Eastern Mystics |
218 |
| Picture: Two Mystics |
219 |
| Mystical Disciplines |
220 |
| Mystic Philosophies |
220 |
| Enlighten Masters |
220 |
| Paths |
220 |
| Dojos |
221 |
| Illumination |
221 |
| Rules for Mysticism |
222 |
| Disciplines |
222 |
| Physical Training |
222 |
| Mental Training |
222 |
| Spiritual Training |
223 |
| Powers |
223 |
| Balance |
223 |
| Counters |
223 |
| Refute |
223 |
| Reflect |
224 |
| Other Counters |
224 |
| Countering the World |
224 |
| Strikes |
225 |
| Mystic Character Creation |
226 |
| Orthodox Mystic |
226 |
| Manifest Mystic Student |
226 |
| During Play |
226 |
| Benefits |
227 |
| Obligations |
227 |
| 10. Advanced Magic |
227 |
| Temples |
227 |
| Sanctuaries |
228 |
| Shrines |
228 |
| Magical Home Defences |
228 |
| Theist Towns |
228 |
| Sorcerous Towns |
229 |
| Animistic Villages |
229 |
| Mystics |
229 |
| Extending Magic |
230 |
| Targets |
230 |
| Table: Number of Targets Chart |
230 |
| Distance |
230 |
| Targeting |
230 |
| Optional Physical Contact |
231 |
| Mandatory Physical Contact |
231 |
| Table: Base Distance Chart |
231 |
| Duration |
231 |
| Instantaneous Magics |
231 |
| Ongoing Magics |
232 |
| Increased Duration |
232 |
| Table: Duration Chart |
232 |
| Permanent Enchantments |
232 |
| Effects of Enchantment |
233 |
| Enchantment Resistance |
233 |
| Iron and Runic Metals |
233 |
| Table: Material Enchantment Resistance Chart |
234 |
| Delayed Magic |
234 |
| Cancel Ongoing Magic |
235 |
| Rituals |
236 |
| Elements of a Ritual |
236 |
| Creating Rituals |
236 |
| Table: Ritual Bonus Table |
237 |
| Lunar Magical Cycles |
238 |
| Lunar Power by Day |
238 |
| The Glowline |
239 |
| The Elemental Progression |
239 |
| Picture: A Duck |
240 |
| Enacting a Ritual |
241 |
| Time Needed |
241 |
| Benefits |
242 |
| Community Participation |
243 |
| Levels of Support |
243 |
| Mixed Support |
243 |
| Table: Community Participation Table |
244 |
| Heroic Consequences Chart |
245 |
| Table: Heroic Consequences Chart |
245 |
| Divine Mechanics |
245 |
| Change as a Divinity |
245 |
| Slow Death of a Divinity |
245 |
| Growth of a Divinity |
246 |
| Misapplied Worship |
245 |
| Costs of Misapplied Worship |
247 |
| Misapplied Sacrifice |
247 |
| Sacrificing to Sorcerous Entities |
247 |
| Sacrificing to Spirit Entities |
247 |
| Travel on the Other Side |
248 |
| Otherworld Safety |
248 |
| Misapplied Veneration |
248 |
| Venerating Gods |
248 |
| Venerating Spirit Entities |
249 |
| Travel on the Other Side |
249 |
| Otherworld Safety |
249 |
| Misapplied Ecstatic Worship |
249 |
| Ecstatic Worship of Gods |
249 |
| Ecstatic Worship of Sorcerous Entities |
250 |
| Travel on the Other Side |
250 |
| Otherworld Safety |
250 |
| Misapplied Mysticism |
250 |
| Combined Worship |
251 |
| Secrets and Subcults |
251 |
| Classifying Otherworld Entities |
251 |
| Charlatans and False Belief |
252 |