Heroquesting
By Greg Stafford
Here is my current understanding of heroquesting (excerpted from a mailing list
posting). Parts of it are expanded on in the Heroquesting chapter of
HeroQuest.
Heroquests normally occur in the Hero Planes. These (as we all know now) are the
previous eras of the mythological world. Maps of the Hero Planes are accessible
here. Others have appeared in
Thunder Rebels pp 144, 148.
In those heroquests the opponents for a particular task are variable to meet the
questers on a more or less equal level. The mechanic for this is to be illustrated
in Gathering Thunder, book 3 of the
Sartar Rising series, in a scenario by Martin Laurie and Wesley Quadros. The rewards
change with the level of action. A beginner is a follower in a mythic story, probably
one of the faceless masses. Such an event is common for people getting a feat or
affinity during worship. Foes can vary depending primarily upon the success or
failure of the leaders to respond to random events that are generally predictable
within known parameters. Typical foes are other members of the opposition's faceless
army. Heroquest Challenges are not always required, and when they are they are often
of minor commitment.
A mid-range participant takes a significant part of the story, as a leader or a main
character. Again, the foes are within a known range of parameters, and these are
tougher foes, often established heroes, demigods, or daimones. HeroQuest challenges
are almost always required, with participants usually risking their entire Ability.
A key participant takes on the main role in a story. Opponents are known and usually
very powerful. HeroQuest challenges are usually the reason for undertaking the quest,
and always require significant risks and proportional rewards.
Heroquesting in the "true" Otherworlds is different because the denizens are much more
powerful. Alien world penalties are always relevant. The stories are mythologically
more significant than events in the Hero Planes, with more far-reaching consequences
for success or failure. All three magic systems recognize types of heroquesting
performed within their own Otherworlds, and recognize that they also share the
battlegrounds of the Hero Planes. Heroquesters can, and often do, quest in alien
otherworlds.
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